The growing game's popularity is caused by their possibilities in decision-making training. Management games allow avoiding potential mistakes related to the business choices, but they require several updates and improvements in terms of context and new trends. The business environment is constantly changing and requires new creative approaches to be trained. One of them is the business greening and realizing the idea of sustainable behavior and engagement in managerial games. This paper aims to propose managerial game improvements to achieve better game engagement and become more interesting for students because of its real business world connection. The object of the research and analysis is the Marketplace®, which is the educational managerial game. In this paper, the game analysis three levels were presented to propose the recommendations for the Marketplace game development. The main finding is that an assessment survey should occur in the game climax, to engage and immerse students in the game. The survey questions should also be reexamined to develop a more dynamic game analysis. Then the game itself has to consist of sustainable development of practical solutions and enable students’ creativity to raise their engagement.
Data udostępnienia | 10 lis 2022, 14:44:04 |
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Data mod. | 10 lis 2022, 14:44:04 |
Dostęp | Publiczny |
Aktywnych wyświetleń | 0 |