State of research on gamification in education : a bibliometric survey

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Recent years have brought a rapid growth of scientific output in the area of gamification in education. In this paper, we try to identify its main characteristics using a bibliometric approach. Our preliminary analysis uses Google Scholar, Scopus, and Web of Science as data sources, whereas the main analysis is performed on 2517 records retrieved from Scopus. The results comprise the cross-coverage of databases, geographic distribution of research, forms of publication, addressed research areas and topics, preferred publishing venues, the most involved scientific institutions and researchers, collaboration among researchers, and research impact. The main conclusions underline the sustained growth of the research output in the area for at least seven years, the widespread interest in the area across countries and branches of science, and an effective research communication in the area documented by the number of citations and the map of co-citations.

Tytuł
State of research on gamification in education : a bibliometric survey
Twórca
Swacha Jakub ORCID 0000-0002-2214-6989
Słowa kluczowe
gamification; education; literature survey; publication analysis; gamifikacja; edukacja; badanie literatury; analiza publikacji
Data
2021
Typ zasobu
artykuł
Identyfikator zasobu
DOI 10.3390/educsci11020069
Źródło
Education Sciences, 2021, vol. 11 iss. 2, [br. s.], 69
Język
angielski
Prawa autorskie
CC BY CC BY
Kategorie
Publikacje pracowników US
Data udostępnienia6 wrz 2021, 09:45:40
Data mod.11 kwi 2022, 14:17:25
DostępPubliczny
Aktywnych wyświetleń0