Although various typologies of gamification components (also called elements or mechanics) have been proposed, so far none of them used the point of implementation of the respective components as their categorization key, despite its obvious meaningfulness for the developers of gamification systems. In this paper, we propose such a typology, intended for both practical (gamification design) and research (gamification analysis) purposes. We show the usability of the proposed typology by categorizing 30 primary gamification components. Before that, we present a short critical review of seven existing typologies of gamification components.
Data udostępnienia | 4 sty 2024, 10:31:45 |
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Data mod. | 4 sty 2024, 10:31:45 |
Dostęp | Publiczny |
Aktywnych wyświetleń | 0 |